Objectives
Flag Points
Goal: Team must capture
all the flag points to score a Victory Point.
Pros:
Not allowing players to switch flags while opponents were in engagement
range relieved a lot of safety issues. The placement of the flag could be
done clumsily one-handed, more efficiently with two hands, but this
required dropping weapons on the flag point. As the fighters were not
allowed to capture while opponents were in engagement range, they could
safely place their gear on the flag point while switching flags. This also
forced the teams to actually secure the flag points before claiming them.
Several times during play, a score was denied because an opponent moved
into engagement and killed the person capturing the flag or capturing
fighter was forced to abandon the capture because someone moved into
engagement range.
Flaws:
It is too easy for a team to ‘chain-score’ once they have captured all
flag points. Having captured all points, the team ‘allows’ the opposition
to capture a point, and then drives them off to score again. This allows
for a score every time a single flag point changes hands.
Field Fix:
Stop play after all flag points are captured and reset them. However,
this destroys the continuous combat field model, and makes capturing the
other team’s base flag irrelevant, as the flag points will almost always
be captured before a team gets to the opposition’s base.
Recommendation:
Once all flag points have been captured and a score awarded, that team
cannot score again by capturing all flag points until
- They have captured the opposing team’s base flag
- the opposing team scores by capturing all the base
flags