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Rez War Design
Notes |
Objectives
Monk
Special Rules:
- The Monks are Non-Combatants
VIP's
and are not armed. They can Heal,
give Last Rites, capture
flag points and the opposition’s Base flag, and also move
their team’s base flag to a forward position. If the Monk is captured
while carrying a flag, it is the escort’s choice whether they drop the
flag or continue to maintain it.
- Heal – The monk may
heal one wound per fighter per rez. This is accomplished by placing BOTH
hands on the fighter and performing a 5-count (thus the Monk cannot heal
if they are carrying a flag). If the fighter has more than one wound, it
is the fighter’s choice which wound is healed.
- Last Rites – If a
fighter is seriously wounded and/or wishes to rez, the Monk may administer
Last Rites. The process is the same as Heal,
after which the fighter returns to his/her RP.
Discussion: The purpose
of the Monk is manifold: 1) give a respite to the “leg’em and
leave’em” victims, 2) give the other team a mobile VP, 3) give the
team an individual who can provide ‘spiritual’ guidance on the field
(i.e. communication), participate in team activities (capture the flag),
but who can’t get fixated on the combat (can’t fight), and lastly 4)
give an authorized student fighter a chance to make a contribution for his
unit/team.
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